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2021 Demo Reel

Break Down

I'm a place holder

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Capture_edited.png
MoCap Retargeting

Programs used - Shogun, Auto desk Motion Builder

Animation recorded motion capture data cleaned up in Shogun

Character from Mixamo

Environment provided

Programs used - Maya, Photoshop

Textures done in Photoshop, Model & basic Human IK rig in Maya

Facial blend-shapes for blinks and expressions

Animation for main body based on provided MoCap data

Hands and  face touched up afterwards.

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Character Model/Rig
Hero pose.png
Josh_Percy_Realistic_Enviro_2.jpg
Realistic Arcade

Programs used - Maya, Photoshop

Entirely modeled in Maya, no smoothing

Textures created in Photoshop, cabinet graphics found online

EhnRaxiis_Render_edited.jpg
Character Sculpt

Programs used - ZBrush, Maya

Base mesh Modeled in Maya

Sculpt in ZBrush

HH_Prop_Clean_Car_00_1_0006.png
Car, animated texture

Programs used - Maya, Substance Painter, After effects.

Car Modeled in Maya, textured in Substance painter.

Scratch and clean textures were then blended between in After effects

Helm Render.png
Ancient Greek Helmet

Programs used - Maya, Substance Painter

Modeled in Maya

Textured in Substance Painter

Globe_0085.png
Globe

Programs used - Maya, Substance Painter

Modeled in Maya

Textured in Substance Painter

Jukebox textures

Programs used - Maya, Substance Painter

UV unwrapped in Maya

Textured in Substance Painter

Model Provided

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Josh_Percy_Assess_1_render.png
Screen Shot.png
Realistic Desert

Programs used - Unreal Engine 4, Maya, Substance painter, Substance alchemist

Models created in Maya

Textures done in combination of Substance Painter and Alchemist

Compiled, rendered and environment in Unreal Engine 4

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D1-M3-U263

Programs used - Maya, Substance Painter

Modeled in Maya

Textured in Substance Painter

Turnaround_1_0058.tif
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